Warriors Orochi 3 Wiki

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Warriors Orochi 2
Developer(s)Omega Force
Publisher(s)Koei
Designer(s)Atsushi Ichiyanagi
SeriesDynasty Warriors, Samurai Warriors, Warriors Orochi
Platform(s)PlayStation 2
Xbox 360
PlayStation Portable
ReleasePlayStation 2
  • JP: April 3, 2008[2]
  • EU: September 19, 2008[1]
Xbox 360
  • JP: September 4, 2008
  • EU: September 19, 2008
  • NA: September 23, 2008[3]
  • AU: October 16, 2008
PlayStation Portable
  • JP: November 27, 2008
  • NA: August 28, 2009
  • AU: September 3, 2009
  • EU: September 4, 2009
Genre(s)Hack and slash

Warriors Orochi 2, known in Japan as Musō Orochi: Rebirth of the Demon Lord[4] (無双オロチ 魔王再臨Musō Orochi: Maō Sairin, lit. Unmatched Orochi: Rebirth of the Demon Lord), is a ‹The templateVgy is being considered for deletion.›2008video game developed by Koei (now Tecmo Koei) and Omega Force for the PlayStation 2. It is the sequel to Warriors Orochi, a crossover video game of the Dynasty Warriors and Samurai Warriors series. The game was released on September 23 in North America and September 19 in Europe. A version for the Xbox 360 was released on September 4, 2008 in Japan, and alongside the PS2 releases in North America and Europe. A PlayStation Portable version has been released in Japan, North America and Europe.

  • 1Plot

Warriors Orochi 3: Empires is a hack 'n Slash strategy game. It is the first empires title in the Warriors Orochi series. Gameplay Edit. Typical gameplay switches between the strategy phase, similar to Dynasty Warriors 6: Empires, and the battle phase.

Plot[edit]

The game starts with the defeat of Orochi at the end of the first game, the new land consisting of the warriors from the Three Kingdoms Era of China and the Warring States period of Japan found peace. It was, however, not destined to last. Former officers under the Orochi army broke away and formed their own armies, while others not affiliated with Orochi began to create armies of their own as well. All the while, an evil plot is in motion behind the scenes, to revive the greatest evil the world has ever known: Orochi himself.

Warriors orochi 4

As in the first game, the game is told in several subplots that connect with each other. Each subplot is named after the three kingdoms from the Three Kingdoms era of China and one from the Warring States period of Japan. The game adds one more subplot titled 'Orochi' which is actually a prequel of the first game told from the Orochi Army's perspective, showing his rise of power. Again, the characters are scattered to join different kingdoms due to the plot, though they are still placed in their original kingdoms in the character selection screen.

Shu story[edit]

In the Kingdom of Shu story, Liu Bei is concerned with the growing threat of his enemies fighting for power over the dimensional world after Orochi's defeat. He soon forms an alliance with several allies, such as Ieyasu Tokugawa, Yoshimoto Imagawa, and Sun Shang Xiang to defend Shu from collapsing. They are soon joined by a mysterious mystic named Taigong Wang. Trying to capture Da Ji (who has escaped after Orochi's death), he asks Shu for their assistance.

Wei story[edit]

Warriors Orochi 3 Hyper Wiki

In the Kingdom of Wei story, Cao Cao begins reforming his forces when he sees that the Orochi Army has started to grow in strength despite Orochi's death. He is joined by a mystic named Nu Wa who, despite her assistance to help Cao Cao, refuses to answer questions regarding anything related to Da Ji or the monkey king Sun Wukong, who recently leads an army of 'circus'. Regardless, both try to uncover the secrets behind Da Ji and Sun Wukong, who seem to be working for the same goal.

Wu story[edit]

In the Kingdom of Wu story, Wu has lived in peace following Orochi's death. The leader of the kingdom, Sun Jian does not build an army despite the other warlords such as Cao Cao forming their own. He does, however send several of his men as spies in anticipation of their attacks. One of his sent officer, Ranmaru Mori reports the sighting of a man named Yoshitsune Minamoto battling Lu Bu. After rescuing him, he requests Wu's help to find his nemesis Kiyomori Taira, who actually has a secret plan in progress.

Samurai story[edit]

Ultimate

In this story, after Orochi's defeat, Sakon Shima is on his way to visit Shingen Takeda when he sees the Yellow Turbans (led by Zhang Jiao) being attacked by Dong Zhuo. Realizing the threat caused by the hunger of warlords, he begins forming his forces by inviting the three daimyōs Shingen Takeda, Nobunaga Oda, and Kenshin Uesugi. He also meets a mystic named Fu Xi, who tells him that the Orochi Army is planning something.

Orochi story[edit]

This story is a prequel of the first game, showing how Da Ji frees Orochi from the mystic world and him twisting the Three Kingdoms era of China and the Warring States period of Japan to form a new dimensional world. Joined by Dong Zhuo, they begin their quest to defeat all warriors and make them their slaves. Meanwhile, a group of mystics led by Taigong Wang, Fu Xi, and Nu Wa, try to stop Orochi and imprison him again.

Characters[edit]

The first Warriors Orochi boasts a roster of 79 playable characters spanning both the Dynasty Warriors and Samurai Warriors series. This game introduces a total of 13 new characters, including characters new to the Warriors franchise. Along with all the characters from the first game returning, 92 characters encompass the roster of Warriors Orochi 2.

Several existing characters from the Warriors games that did not appear in Warriors Orochi make their debut in the sequel. For the first time since Dynasty Warriors 3, Fu Xi and Nu Wa[2] are playable, complete with updated character models. Additionally, because this game is released after Samurai Warriors 2: Xtreme Legends, Yoshimoto Imagawa's updated character model, Kojiro Sasaki, Katsuie Shibata, Toshiie Maeda, Motochika Chōsokabe and Gracia[2] are included.

In addition, there are other characters, new to the Warriors franchise, that appear as well:

  • Taigong Wang,[2] also known as Jiang Ziya, was a legendary military strategist and the most famous Prime Minister from the Zhou Dynasty of China. He is the one who can easily outmatch Da Ji's strategic thinking and ordered her execution personally in their own world. He has a rather cocky and egotistic personality. He uses a fishing rod as a weapon.
  • Kiyomori Taira[2] was a military general from the Heian Period of Japan. He is allied with Orochi and is part of his resurrection. He uses a set of gigantic prayer beads as a weapon.
  • Yoshitsune Minamoto[2] was another military general from the Heian Period, opposing Kiyomori. He can fight Lu Bu in an even match and even unscathed, which surprised Wu. He wields a lightsaber-like gauntlet that is attached to his arm and can fire energy projectiles with it. He is a rather typical samurai.
  • Sun Wukong,[2] also known as The 'Monkey King', is the main character from Journey to the West, one of the Four Great Classical Novels of Chinese literature (which includes Romance of the Three Kingdoms). As in every incarnation of him, he utilizes his famous Jingu Staff as his weapon. In order to be released from confinement by Kiyomori, Sun Wukong fights for the Orochi army.
  • Himiko[2] was the ancient Japanese shaman queen known for her relationship with the Kingdom of Wei of China. She utilizes a set of energy-firing Dogu dolls. She has a sister-like relationship with Da Ji and both are very protective of each other.
  • Orochi X (Shin Orochi in Japanese version) is the revived form of Orochi. Having been revived by Kiyomori Taira and Da Ji, this new form of Orochi is more powerful and evil than before. He utilizes his same scythe as his first form, but has a more powerful moveset.

There are also two characters, Dodomeki and Gyuki, that are playable only in Survival and VS modes only. They are modeled after two new classes of Orochi generic generals. Dodomeki is a speed-type character that shares a similar moveset to Kotaro Fuma, while Gyuki is a power-type character that possess a unique moveset.

* Denotes new characters to the series.

** Denotes new characters added through ports.

Bold denotes default characters.

ShuWeiWuOther 1Other 2Samurai 1Samurai 2Samurai 3
Guan PingCao CaoDa QiaoDiao ChanDa JiGoemon IshikawaHanzō HattoriGinchiyo Tachibana
Guan YuCao PiGan NingDong ZhuoDodomeki*Kenshin UesugiHideyoshi ToyotomiGracia
Huang ZhongCao RenHuang GaiLu BuFu XiKeiji MaedaIeyasu TokugawaKanetsugu Naoe
Jiang WeiDian WeiLing TongMeng HuoGyuki*KunoichiInaKatsuie Shibata
Liu BeiPang DeLu MengYuan ShaoHimiko*Magoichi SaikaMasamune DateKojirō Sasaki
Ma ChaoSima YiLu XunZhang JiaoKiyomori Taira*Mitsuhide AkechiMitsunari IshidaKotarō Fūma
Pang TongXiahou DunSun CeZhu RongNu WaNobunaga OdaNagamasa AzaiMotochika Chōsokabe
Wei YanXiahou YuanSun JianZuo CiOrochiOichiMusashi Miyamoto
Xing CaiXu HuangSun QuanOrochi X*OkuniRanmaru MoriNene
Yue YingXu ZhuSun Shang XiangSun Wukong*Shingen TakedaSakon ShimaToshiie Maeda
Zhang FeiZhang HeTaishi CiTaigong Wang*Yukimura SanadaTadakatsu HondaYoshihiro Shimazu
Zhao YunZhang LiaoXiao QiaoYoshitsune Minamoto*Yoshimoto Imagawa
Zhuge LiangZhen JiZhou Tai
Zhou Yu

Gameplay[edit]

In addition to the Story, Free and Gallery Modes from the first game, there are other new modes of gameplay:

  • New Weapon Upgrades and Fusions is a feature introduced in the first Warriors Orochi, upgrading and modifying weapons has been given a new twist by fulfilling the requirement for a much better skill imbued on a weapon.
  • Treasure Hunt Side Quest' In addition to normal game objectives and missions on each map, hidden Treasures are placed on each map. Each map has different hidden Treasures.
  • Versus mode' A feature from Dynasty Warriors 4 and the original Samurai Warriors, Versus Mode pits two players against each other in four separate modes. Players can select teams of three characters different from each other. This mode pits two players against each other in a traditional fighting game (which the very first Dynasty Warriors is). Tag Team gives each player three characters as a team, while Elimination gives players one character each.
  • Tower: The objective of this game mode is to knock out more enemies than the opponent.
  • Steeple Chase resembles a traditional arcade style racing game. Two players ride horses and race to the finish line. Items are available in-game to give players added abilities.
  • Survival mode follows the same concepts of Tag Team. The difference is the number of computer opponents is infinite.
  • In the all-new Dream Mode, players can select three of the available 92 characters in this game and play through a special scenario tailored to the chosen team. None of the characters that appear outside the Three Kingdoms and Sengoku periods are part of any teams. There are 28 stages total.

Twenty new stages are included in the sequel. Most of the stages were brought over from Dynasty Warriors 5: Xtreme Legends and Samurai Warriors 2 Xtreme Legends. Most, if not all, stages from the first Warriors Orochi return in the stories, while others are used in Dream Mode stages.

Unlike the first game's character palette swaps, Warriors Orochi 2 features different costumes for each character. Each character has three costumes; the same 2 palette swap costumes as in the first game return, and a different costume that is either their Dynasty Warriors 4 costume or their Samurai Warriors costume (with the exceptions of Oichi and Masamune Date). Characters that debuted after Dynasty Warriors 4 or the original Samurai Warriors have new alternate costumes entirely. To unlock these 3rd costumes, the characters must have their proficiency at level 10.

To promote Dynasty Warriors: Strikeforce, the PSP version of Warriors Orochi 2 features the Musou Awakening forms of Zhao Yun, Xiahou Dun and Sun Shang Xiang as usable costumes, unlocked by completing the story modes.

The North American, European and Taiwan releases have additional features exclusively to the PSP version of the game. These features include the addition of the Japanese voices, an installation to the Memory Stick Duo to decrease load times, and additional characters, such as Benkei and San Zang, and contents from the unreleased Musou Orochi Z which KOEI announced would not be released outside Japan.[5]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PSP) 58.75%[6]
(PS2) 54.17%[7]
(X360) 44.64%[8]
Metacritic(PSP) 56/100[9]
(PS2) 52/100[10]
(X360) 44/100[11]
Review scores
PublicationScore
Destructoid(PSP) 6.5/10[12]
(X360) 2/10[13]
Famitsu34/40[14]
Game RevolutionC−[15]
GameSpot4/10[16][17]
GameZone(PSP) 7/10[18]
(PS2) 5.5/10[19]
(X360) 4.8/10[20]
IGN(PSP) 5.2/10[21]
(PS2) 4.5/10[22]
(X360) 4/10[23]
OXM (US)5.5/10[24]
PALGN4.5/10[25]
PSM[26]
TeamXbox5.8/10[27]

Warriors Orochi 2 was met with very mixed to negative reception. GameRankings and Metacritic gave it a score of 58.75% and 56 out of 100 for the PSP version;[6][9] 54.17% and 52 out of 100 for the PlayStation 2 version;[7][10] and 44.64% and 44 out of 100 for the Xbox 360 version.[8][11]

As of July 9, 2008, the game has sold 946,131 copies in Japan, according to Famitsu,[28][29] which also gave the Xbox 360 version a score of 8, 9, 8, and 9, up to a total of 34 out of 40.[14]

References[edit]

  1. ^Official English Website
  2. ^ abcdefghOfficial Musou Orochi Maou Sairin Website
  3. ^ abKOEI Warriors Fansite
  4. ^'Koei Co. Ltd - Warriors Orochi 2'. May 21, 2008.
  5. ^Spencer (June 9, 2009). 'Koei Cancels Warriors Orochi Z For North America'. Siliconera.
  6. ^ ab'Warriors Orochi 2 for PSP'. GameRankings. Retrieved August 10, 2014.
  7. ^ ab'Warriors Orochi 2 for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
  8. ^ ab'Warrios Orochi 2 for Xbox 360'. GameRankings. Retrieved August 10, 2014.
  9. ^ ab'Warriors Orochi 2 for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
  10. ^ ab'Warriors Orochi 2 for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
  11. ^ ab'Warriors Orochi 2 for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
  12. ^Sterling, Jim (August 30, 2009). 'Review: Warriors Orochi 2 (PSP)'. Destructoid. Retrieved August 11, 2014.
  13. ^Sterling, Jim (September 18, 2008). 'Destructoid review: Warriors Orochi 2 (X360)'. Destructoid. Retrieved August 11, 2014.
  14. ^ abAndreas-Sword (September 8, 2008). 'WARRIORS OROCHI 2 - Famitsu Xbox 360 gives= (8/9/8/9) - (34/40)'. GameFAQs. Retrieved August 11, 2014.
  15. ^Tan, Nick (August 25, 2009). 'Warriors Orochi 2 Review (PSP)'. Game Revolution. Retrieved August 11, 2014.
  16. ^Petit, Carolyn (September 26, 2008). 'Warriors Orochi 2 Review'. GameSpot. Retrieved August 11, 2014.
  17. ^Petit, Carolyn (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. GameSpot. Retrieved August 11, 2014.
  18. ^Sandoval, Angelina (August 25, 2009). 'Wariors Orochi 2 - PSP - Review'. GameZone. Archived from the original on August 28, 2009. Retrieved August 11, 2014.
  19. ^Sandoval, Angelina (September 22, 2008). 'Warriors Orochi 2 - PS2 - Review'. GameZone. Archived from the original on September 26, 2008. Retrieved August 11, 2014.
  20. ^Grabowski, Dakota (September 30, 2008). 'Warriors Orochi 2 - 360 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved August 11, 2014.
  21. ^Clements, Ryan (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. IGN. Retrieved August 11, 2014.
  22. ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (PS2)'. IGN. Retrieved August 11, 2014.
  23. ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (X360)'. IGN. Retrieved August 11, 2014.
  24. ^Lewis, Cameron (November 2008). 'Warriors Orochi 2'. Official Xbox Magazine: 76. Archived from the original on December 16, 2010. Retrieved August 11, 2014.
  25. ^Ellis, Kimberley (January 18, 2009). 'Warriors Orochi 2 Review - Xbox 360 Review'. PALGN. Archived from the original on February 17, 2009. Retrieved August 11, 2014.
  26. ^'Review: Warriors Orochi 2 (PS2)'. PlayStation: The Official Magazine: 92. December 2008.
  27. ^Nardozzi, Dale (October 6, 2008). 'Warriors Orochi 2 Review (Xbox 360)'. TeamXbox. Archived from the original on January 12, 2011. Retrieved August 11, 2014.
  28. ^Famitsu, volume 1020
  29. ^'Sony PS2 Japanese Ranking'. Japan Game Charts. July 30, 2008. Archived from the original on July 30, 2008. Retrieved August 10, 2014.

External links[edit]

  • Official Warriors Orochi 2 website(in English)
  • Official Musou Orochi - Maou Sairin website(in Japanese)
  • Koei Warriors - Musou Orochi - Maou Sairin section(in English)
  • Warriors Orochi 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warriors_Orochi_2&oldid=869925047'
Warriors Orochi
Developer(s)Omega Force
Publisher(s)Koei
Director(s)Minoru Honda
Designer(s)Atsushi Ichiyanagi
SeriesDynasty Warriors, Samurai Warriors, Warriors Orochi
Platform(s)PlayStation 2, Xbox 360, PlayStation Portable, Microsoft Windows
ReleasePlayStation 2, Xbox 360
  • JP: March 21, 2007
  • KOR: June 8, 2007 (PS2)
  • NA: September 18, 2007
  • EU: September 21, 2007
  • AU: September 27, 2007
  • NZ: September 28, 2007
PlayStation Portable
  • JP: February 21, 2008
  • NA: March 25, 2008
  • AU: March 27, 2008
  • EU: March 28, 2008
Windows
  • JP: March 20, 2008
  • NA: March 25, 2008
  • EU: March 28, 2008
  • AS: April 9, 2008
Genre(s)Hack and slash
Mode(s)Multiplayer

Warriors Orochi (無双オロチMusō Orochi) is a beat 'em up video game for PlayStation 2 and Xbox 360, developed by Koei and Omega Force. It is a crossover of two of Koei's popular video game series, Dynasty Warriors and Samurai Warriors (specifically Dynasty Warriors 5 and Samurai Warriors 2) and the first title in the Warriors Orochi series.

The game was released on March 21, 2007, in Japan, September 18 in North America, September 21 in Europe, September 27 in Australia and September 28 in New Zealand. The game came out for the Xbox 360 in Japan on September 13, and the European version came out on the same date as the PlayStation 2 version in the North America. The game was ported to the PlayStation Portable, released in Japan on February 2008, March 25 in North America, and March 28 in Europe.[1] A PC version was released in North America on March 25, 2008.

  • 1Plot

Plot[edit]

The fictional events of the game begin when the Serpent King Orochi created a rift in time and space. By creating a twisted new world and bringing together warriors from the Three Kingdoms era of China and the Warring States period of Japan (more than 1,000 years apart in history), Orochi wished to test the might of the warriors of these two eras.

The story is told in four separate but related subplots. Each subplot starts the player with three characters. More characters are unlocked as the player progresses through the story or satisfies certain conditions in certain stages. Each subplot is named after one of the Three Kingdoms, and one from the perspective of the Samurai Warriors characters. Characters from different factions band together in each subplot to confront Orochi. Because of the storyline, most of the characters have split from their respective factions in the original games and have been forced into other scenarios. However, the character selection screen still places all the characters in their original positions.

Shu story[edit]

In the Shu Han story, the Shu forces were in shambles after their battle with Orochi. Many Shu officers were captured by Orochi, went missing, or joined other forces. Zhao Yun was captured by Orochi's forces and held prisoner in Ueda Castle. He is later rescued by Zuo Ci, Yoshihiro Shimazu and Xing Cai. Zuo Ci revealed startling news to Zhao Yun, which led him to embark upon a quest with help from unexpected allies.

Wei story[edit]

In the Kingdom of Wei story, Cao Cao had disappeared in his battle against Orochi's forces. His son, Cao Pi, took up leadership of the Wei clan and allied himself with Orochi, under the offer sent by his strategist, Da Ji. There were a few Wei officers who refused to surrender, or ended up joining other forces opposing Orochi. Under the new alliance, Orochi orders Cao Pi to suppress all those who oppose him. Though Cao Pi obediently obeys Orochi's every command, he has an ulterior motive that he is planning as the story progresses.

Wu story[edit]

In the Kingdom of Wu story, Orochi uses the captive Sun Jian and other Wu officers to blackmail the Sun family into servitude. Orochi demanded that rebel leaders and officers be turned over in exchange for the release of the captives. Sun Ce is the first to rebel against Orochi, under the guidance of Sakon Shima, and much to the disapproval of his siblings, Quan and Shang Xiang.

Samurai Warriors story[edit]

In this story, Nobunaga Oda, Shingen Takeda, and Kenshin Uesugi each maintained a resistance force against Orochi's army. Even in this most dire of circumstances, the three daimyōs refuse to work together against Orochi. Each of them were focused on assimilating smaller resistance forces spread throughout the land into their own forces.

Orochi Army[edit]

The Orochi Army consists of pale-skinned troops that behave similarly to regular troops of the protagonist forces. Several major characters from both Dynasty Warriors and Samurai Warriors either aligned themselves or were subverted by Orochi, fighting in his name. Orochi's main headquarters is at Koshi Castle, where the final confrontation takes place for all four stories in the game.

In the original Japanese version, the Orochi officers are named after various legendary monsters (youkai) in both Chinese and Japanese folklores, while the English version has them named after various species of snakes (using their common names) as a pun to Orochi being the Serpent King. The Orochi officers all share the same character model, and are unplayable enemy characters.

Characters[edit]

A total of 79 characters encompasses the roster of Warriors Orochi: 48 from Dynasty Warriors, 29 from Samurai Warriors (including Yoshimoto Imagawa, Kunoichi and Goemon Ishikawa from the first Samurai Warriors, left out in its sequel), and two new characters: the titular character and primary villain, Orochi (远吕智/八歧大蛇) the Serpent King and the mythological beast of Yamato; and Da Ji (妲己), the villainous concubine of King Zhou of Shang from Fengshen Yanyi. Orochi wields a very large scythe, named 'Eternal Agony', while Da Ji fights with two floating orbs, called 'the Orbs of Ruin'.

There are many generic, non-playable officers who are also part of the game, all taken from the Samurai Warriors and Dynasty Warriors games. There are also exclusive non-playable officers that are in Orochi's forces.

* Denotes new characters to the series

Bold denotes default characters

ShuWeiWuOtherSamurai 1Samurai 2
Guan PingCao CaoDa QiaoDa Ji*Goemon IshikawaGinchiyo Tachibana
Guan YuCao PiGan NingDiao ChanHanzō HattoriHideyoshi Toyotomi
Huang ZhongCao RenHuang GaiDong ZhuoKenshin UesugiIeyasu Tokugawa
Jiang WeiDian WeiLing TongLu BuKeiji MaedaIna
Liu BeiPang DeLu MengMeng HuoKunoichiKanetsugu Naoe
Ma ChaoSima YiLu XunOrochi*Magoichi SaikaKotarō Fūma
Pang TongXiahou DunSun CeYuan ShaoMitsuhide AkechiMasamune Date
Wei YanXiahou YuanSun JianZhang JiaoNobunaga OdaMitsunari Ishida
Xing CaiXu HuangSun QuanZhu RongMusashi Miyamoto
Yue YingXu ZhuSun Shang XiangZuo CiOichiNagamasa Azai
Zhang FeiZhang HeTaishi CiOkuniNene
Zhao YunZhang LiaoXiao QiaoRanmaru MoriSakon Shima
Zhuge LiangZhen JiZhou TaiShingen TakedaTadakatsu Honda
Zhou YuYukimura SanadaYoshihiro Shimazu
Yoshimoto Imagawa

Gameplay[edit]

The following are some new game play mechanics added exclusively to Warriors Orochi:

  • Players can take any three characters from the Dynasty and Samurai Warriors lineup into battle, forming a party, as seen in Marvel vs. Capcom. Players can switch between the characters in their party any time during battle. Those that are inactive are invisible, during which their health and Musou energy regenerate. If one character is defeated, the game ends in defeat, even if the player's other two characters are still intact.
  • All characters are grouped into one of the following character classes: Power, Technique and Speed. The first type hits hard and relatively (but not completely) slow; the second type demonstrates more 'fancy' fighting moves with moderate strength and speed, and is able to perform a 'counter-strike'; the third type usually attacks and moves faster than the previous two types, and is the only type that can double jump (see below).
  • All characters have a new move called an Enhanced Strike. This move consumes Musou energy with all Power characters and sometimes with characters of other classes, and varies by character and their class.
  • All characters have specific personal items that can be acquired by completing character-specific objectives. This also unlocks special features. These replace the final weapons of previous games, which had similar requirements, but are only another more powerful weapon in the game.
  • Weapon improvements are performed with the new Weapon Fusion system. Players can combine attributes of multiple weapons of one character into one more powerful weapon.

The core game play combines elements from Dynasty Warriors 5 and Samurai Warriors 2. Many of these elements have been revised for Warriors Orochi:

  • Character selection screen: Dynasty Warriors characters are divided by their respective kingdoms. Samurai Warriors characters are divided by which game they made their first appearance.
  • Correct pronunciation of names: Unlike the Dynasty Warriors games, the English-language version of Warriors Orochi utilizes the correct pronunciations of certain Three Kingdoms officers. The best example is Cao Cao, who in Dynasty Warriors is pronounced as 'cow cow'. Cao Cao is now 'ts'au ts'au' following traditional Chinese pronunciation. This new pronunciation method also applies for Cao Pi, Cao Ren, and Xing Cai.
  • Art gallery: Showcases CG art and trailers from past Warriors games. Trailers are removed from the US PlayStation 2, Xbox 360, PSP and PC versions.
  • Chaos difficulty: This highest difficulty level is available in Warriors Orochi at the start. Dynasty Warriors 5 and Samurai Warriors 2, in comparison, offered the Chaos difficulty only after completing special requirements.
  • Game soundtrack: Composed of the original music from both Dynasty Warriors' rock-based soundtrack and Samurai Warriors' techno-based soundtrack. A few new songs were created exclusively for Warriors Orochi. Lu Bu's theme song is given a rearrangement combining both rock and techno music styles.
  • Multiplayer: Player 2 uses same team as Player 1, albeit with a swapped palette.
  • Game stages: Recycles stages from both games, some of which are modified by Orochi's supernatural influence. Such stages have burnt ground and 16th-century Japanese buildings placed on some Dynasty Warriors stages. Koshi Castle, a stage made exclusively for this game, is the location of the final battle against Orochi for all stories.
  • Equipment: Abilities acquired by characters during the game are equipped, as seen in Samurai Warriors 2. Using an element from the first Samurai Warriors game, a limit is placed on the number of Abilities equipped at one time.
  • Camera control: Players are given complete control over the game camera, similar to Samurai Warriors 2.
  • Special attacks: Following Samurai Warriors 2 to an extent, characters perform their own Enhanced Strikes, varied by characters and their classes.
  • Weapon deadlocks: No indication as to which character holds the advantage during a deadlock, following Dynasty Warriors 5. In Samurai Warriors 2, a tug-of-war-style bar is displayed during a deadlock, indicating which character holds the advantage.
  • Double jumps: Expands on the concept of Samurai Warriors 2. All Speed-class characters in Warriors Orochi can perform an Aerial Thrust, which keeps them in the air but propels them forward (or in a given direction as per player control); this can be used for example to avoid certain attacks or to reposition on the fly.
  • Additional attacks: This is the ability for characters to perform hits beyond the standard six. Characters in Warriors Orochi gain this ability with experience, following Samurai Warriors. Dynasty Warriors characters also gain an additional three attacks after their regular combo once they reach a high proficiency; the attacks are the same as the 'Evolution' attacks from the Dynasty Warriors PSP games.
  • Fourth weapons: These are the most powerful weapons a character can possess. They are obtained in Hard mode on a stage rated 3-stars or higher, or any stage in Chaos mode. Fourth weapons contain random elements. Lu Bu and Tadakatsu Honda possess the strongest of those weapons, both with Strength values up to 100.
  • Calling horses: An ability exclusive to Yukimura Sanada and Keiji Maeda in Samurai Warriors 2, any character can perform this ability in Warriors Orochi. If the player character(s) did not start the game on horseback, however, s/he will be only able to call a low-level steed.
  • Special mounts: Only the Red Hare from Dynasty Warriors 5 and Matsukaze from Samurai Warriors 2 are present when a player acquires a Level 10 Cavalier ability in the game. They can also be found mid-game by defeating either a mounted Lu Bu or Maeda Keiji.
  • Facial expressions: All characters, including the Dynasty Warriors characters, display different facial expressions in their in-game avatar when speaking, following Samurai Warriors 2.
  • Base captains: Following Samurai Warriors 2, base captains carry shields, allowing them to withstand several hits before taking damage.
  • Objectives: Following Dynasty Warriors 5, some stages have certain objectives that, if completed successfully, greatly help the player in winning the stage. Not implemented is a feature from Samurai Warriors 2, which awards the player additional gold if objectives are completed successfully.

The following elements were not incorporated into Warriors Orochi:

  • Musou Rage from Dynasty Warriors 5.
  • Musou refill from attacking Dynasty Warriors 5.
  • Use of bow and arrow from Dynasty Warriors 5 (except the character that already had bow as weapon).
  • Bodyguards from Dynasty Warriors 5.
  • Dodge Roll from Samurai Warriors 2.
  • Special Stances from Samurai Warriors 2. They are included in Warriors Orochi as Enhanced Strikes.
  • Multi-tiered Musou Gauges from Samurai Warriors 2.
  • Counter Attack (performed on the PlayStation 2 version by holding the guard button and pressing the charge button) from Dynasty Warriors 5. Only Technique-type characters can counterattack by pressing the R1 button (PlayStation 2 version) when attacked.
  • The Create-A-Warrior system from Dynasty Warriors 5: XL/Empires and Samurai Warriors 2:Empires
  • The Double Jump ability of the ninjas from Samurai Warriors 2, although characters with the speed abilities can jump forward after the first normal jump.

Reception[edit]

Reception
Review scores
PublicationScore
PCPS2PSPXbox 360
DestructoidN/AN/A8/10[2]N/A
EurogamerN/AN/AN/A6/10[3]
Game InformerN/A5.75/10[4]N/A5.75/10[4]
Game RevolutionN/AN/AN/AD−[6]
GameProN/A[5]N/AN/A
GameSpotN/A5/10[7]4/10[8]5/10[7]
GameSpyN/AN/A[9]N/A
GameTrailersN/A6.9/10[10]N/A6.9/10[10]
GameZoneN/AN/A7/10[11]5.8/10[12]
IGN5.7/10[13]6/10[14]6.5/10[15]6.3/10[16]
OXM (US)N/AN/AN/A6/10[17]
PC Gamer (US)41%[18]N/AN/AN/A
Aggregate scores
GameRankings52%[19]53.59%[20]64.50%[21]56.92%[22]
Metacritic51/100[23]55/100[24]62/100[25]53/100[26]

Warriors Orochi was met with average to very mixed reception. GameRankings and Metacritic gave it a score of 65% and 62 out of 100 for the PSP version;[21][25] 57% and 53 out of 100 for the Xbox 360 version;[22][26] 54% and 55 out of 100 for the PlayStation 2 version;[20][24] and 52% and 51 out of 100 for the PC version.[19][23]

As of May 21, 2008, the game sold over 1.5 million units worldwide.[27]

See also[edit]

References[edit]

  1. ^'Article Detail - PlayStation Portable News - PSP Updates'. Archived from the original on November 30, 2007. Retrieved November 28, 2007.
  2. ^Sterling, Jim (April 2, 2008). 'Destructoid review: Warriors Orochi (PSP)'. Destructoid. Retrieved August 10, 2014.
  3. ^McCarthy, Dave (October 3, 2007). 'Warriors Orochi (X360)'. Eurogamer. Retrieved August 10, 2014.
  4. ^ abReeves, Ben (October 2007). 'Warriors Orochi (X360, PS2)'. Game Informer. No. 174. p. 113. Archived from the original on February 3, 2009. Retrieved August 10, 2014.
  5. ^Erickson, Tracy (September 19, 2007). 'Review: Warriors Orochi (PS2)'. GamePro. Archived from the original on October 5, 2007. Retrieved August 10, 2014.
  6. ^Hunt, Geoff (October 11, 2007). 'Warriors Orochi Review (X360)'. Game Revolution. Retrieved August 10, 2014.
  7. ^ abNavarro, Alex (September 27, 2007). 'Warriors Orochi Review (X360, PS2)'. GameSpot. Retrieved August 10, 2014.
  8. ^Anderson, Lark (April 4, 2008). 'Warriors Orochi Review (PSP)'. GameSpot. Retrieved August 10, 2014.
  9. ^Theobald, Phil (March 26, 2008). 'GameSpy: Warriors Orochi (PSP)'. GameSpy. Retrieved August 10, 2014.
  10. ^ ab'Warriors Orochi Review (PS2, X360)'. GameTrailers. September 26, 2007. Retrieved August 10, 2014.
  11. ^Romano, Natalie (March 30, 2008). 'Warriors Orochi - PSP - Review'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
  12. ^Grabowski, Dakota (October 1, 2007). 'Warriors Orochi Review - Xbox 360'. GameZone. Archived from the original on October 7, 2008. Retrieved August 10, 2014.
  13. ^Clements, Ryan (March 26, 2008). 'Warriors Orochi Review (PC)'. IGN. Retrieved August 10, 2014.
  14. ^Clements, Ryan (September 18, 2007). 'Warriors Orochi Review (PS2)'. IGN. Retrieved August 10, 2014.
  15. ^Clements, Ryan (March 24, 2008). 'Warriors Orochi Review (PSP)'. IGN. Retrieved August 10, 2014.
  16. ^Clements, Ryan (September 19, 2007). 'Warriors Orochi Review (X360)'. IGN. Retrieved August 10, 2014.
  17. ^'Warriors Orochi'. Official Xbox Magazine. November 2007. p. 99.
  18. ^'Warriors Orochi'. PC Gamer. July 2008. p. 70.
  19. ^ ab'Warriors Orochi for PC'. GameRankings. Retrieved August 10, 2014.
  20. ^ ab'Warriors Orochi for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
  21. ^ ab'Warriors Orochi for PSP'. GameRankings. Retrieved August 10, 2014.
  22. ^ ab'Warriors Orochi for Xbox 360'. GameRankings. Retrieved August 10, 2014.
  23. ^ ab'Warriors Orochi for PC Reviews'. Metacritic. Retrieved August 10, 2014.
  24. ^ ab'Warriors Orochi for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
  25. ^ ab'Warriors Orochi for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
  26. ^ ab'Warriors Orochi for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
  27. ^IGN staff (May 21, 2008). 'KOEI Ships Over 1.5 Million Units Worldwide of Warriors Orochi'. IGN. Retrieved August 10, 2014.

External links[edit]

  • Official Warriors Orochi website(in English)
  • Official Musou Orochi website(in Japanese)
  • Official Musou Orochi - Maou Sairin website(in Japanese)
  • Warriors Orochi at MobyGames
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