Warriors Orochi 4 Special Teams

Warriors Orochi 4 Special Teams Rating: 4,3/5 7062 votes
(Redirected from Musō Orochi Maō Sairin)

Special Mount 'Kelpie', 'Behemoth', and 'Sleipnir' How to use You can change mounts from camp by selecting 'Party' - 'Form Team'. Remote Play requires PS Vita system and sufficiently robust Wi-Fi connection. Oct 16, 2018 - Game Review: Warriors Orochi 4 – can't change, won't change. That said, each of these characters do feel unique in a way. One thing Omega Force has demonstrated well over the years, it's the team's ability to pump out.

Warriors Orochi 2
Developer(s)Omega Force
Publisher(s)Koei
Designer(s)Atsushi Ichiyanagi
SeriesDynasty Warriors, Samurai Warriors, Warriors Orochi
Platform(s)PlayStation 2
Xbox 360
PlayStation Portable
ReleasePlayStation 2
  • JP: April 3, 2008[2]
  • EU: September 19, 2008[1]
Xbox 360
  • JP: September 4, 2008
  • EU: September 19, 2008
  • NA: September 23, 2008[3]
  • AU: October 16, 2008
PlayStation Portable
  • JP: November 27, 2008
  • NA: August 28, 2009
  • AU: September 3, 2009
  • EU: September 4, 2009
Genre(s)Hack and slash

Warriors Orochi 2, known in Japan as Musō Orochi: Rebirth of the Demon Lord[4] (無双オロチ 魔王再臨Musō Orochi: Maō Sairin, lit. Unmatched Orochi: Rebirth of the Demon Lord), is a ‹The templateVgy is being considered for deletion.›2008video game developed by Koei (now Tecmo Koei) and Omega Force for the PlayStation 2. It is the sequel to Warriors Orochi, a crossover video game of the Dynasty Warriors and Samurai Warriors series. The game was released on September 23 in North America and September 19 in Europe. A version for the Xbox 360 was released on September 4, 2008 in Japan, and alongside the PS2 releases in North America and Europe. A PlayStation Portable version has been released in Japan, North America and Europe.

  • 1Plot

Plot[edit]

The game starts with the defeat of Orochi at the end of the first game, the new land consisting of the warriors from the Three Kingdoms Era of China and the Warring States period of Japan found peace. It was, however, not destined to last. Former officers under the Orochi army broke away and formed their own armies, while others not affiliated with Orochi began to create armies of their own as well. All the while, an evil plot is in motion behind the scenes, to revive the greatest evil the world has ever known: Orochi himself.

As in the first game, the game is told in several subplots that connect with each other. Each subplot is named after the three kingdoms from the Three Kingdoms era of China and one from the Warring States period of Japan. The game adds one more subplot titled 'Orochi' which is actually a prequel of the first game told from the Orochi Army's perspective, showing his rise of power. Again, the characters are scattered to join different kingdoms due to the plot, though they are still placed in their original kingdoms in the character selection screen.

Shu story[edit]

In the Kingdom of Shu story, Liu Bei is concerned with the growing threat of his enemies fighting for power over the dimensional world after Orochi's defeat. He soon forms an alliance with several allies, such as Ieyasu Tokugawa, Yoshimoto Imagawa, and Sun Shang Xiang to defend Shu from collapsing. They are soon joined by a mysterious mystic named Taigong Wang. Trying to capture Da Ji (who has escaped after Orochi's death), he asks Shu for their assistance.

Wei story[edit]

In the Kingdom of Wei story, Cao Cao begins reforming his forces when he sees that the Orochi Army has started to grow in strength despite Orochi's death. He is joined by a mystic named Nu Wa who, despite her assistance to help Cao Cao, refuses to answer questions regarding anything related to Da Ji or the monkey king Sun Wukong, who recently leads an army of 'circus'. Regardless, both try to uncover the secrets behind Da Ji and Sun Wukong, who seem to be working for the same goal.

Wu story[edit]

In the Kingdom of Wu story, Wu has lived in peace following Orochi's death. The leader of the kingdom, Sun Jian does not build an army despite the other warlords such as Cao Cao forming their own. He does, however send several of his men as spies in anticipation of their attacks. One of his sent officer, Ranmaru Mori reports the sighting of a man named Yoshitsune Minamoto battling Lu Bu. After rescuing him, he requests Wu's help to find his nemesis Kiyomori Taira, who actually has a secret plan in progress.

Samurai story[edit]

In this story, after Orochi's defeat, Sakon Shima is on his way to visit Shingen Takeda when he sees the Yellow Turbans (led by Zhang Jiao) being attacked by Dong Zhuo. Realizing the threat caused by the hunger of warlords, he begins forming his forces by inviting the three daimyōs Shingen Takeda, Nobunaga Oda, and Kenshin Uesugi. He also meets a mystic named Fu Xi, who tells him that the Orochi Army is planning something.

Warriors

Orochi story[edit]

This story is a prequel of the first game, showing how Da Ji frees Orochi from the mystic world and him twisting the Three Kingdoms era of China and the Warring States period of Japan to form a new dimensional world. Joined by Dong Zhuo, they begin their quest to defeat all warriors and make them their slaves. Meanwhile, a group of mystics led by Taigong Wang, Fu Xi, and Nu Wa, try to stop Orochi and imprison him again.

Characters[edit]

The first Warriors Orochi boasts a roster of 79 playable characters spanning both the Dynasty Warriors and Samurai Warriors series. This game introduces a total of 13 new characters, including characters new to the Warriors franchise. Along with all the characters from the first game returning, 92 characters encompass the roster of Warriors Orochi 2.

Several existing characters from the Warriors games that did not appear in Warriors Orochi make their debut in the sequel. For the first time since Dynasty Warriors 3, Fu Xi and Nu Wa[2] are playable, complete with updated character models. Additionally, because this game is released after Samurai Warriors 2: Xtreme Legends, Yoshimoto Imagawa's updated character model, Kojiro Sasaki, Katsuie Shibata, Toshiie Maeda, Motochika Chōsokabe and Gracia[2] are included.

In addition, there are other characters, new to the Warriors franchise, that appear as well:

  • Taigong Wang,[2] also known as Jiang Ziya, was a legendary military strategist and the most famous Prime Minister from the Zhou Dynasty of China. He is the one who can easily outmatch Da Ji's strategic thinking and ordered her execution personally in their own world. He has a rather cocky and egotistic personality. He uses a fishing rod as a weapon.
  • Kiyomori Taira[2] was a military general from the Heian Period of Japan. He is allied with Orochi and is part of his resurrection. He uses a set of gigantic prayer beads as a weapon.
  • Yoshitsune Minamoto[2] was another military general from the Heian Period, opposing Kiyomori. He can fight Lu Bu in an even match and even unscathed, which surprised Wu. He wields a lightsaber-like gauntlet that is attached to his arm and can fire energy projectiles with it. He is a rather typical samurai.
  • Sun Wukong,[2] also known as The 'Monkey King', is the main character from Journey to the West, one of the Four Great Classical Novels of Chinese literature (which includes Romance of the Three Kingdoms). As in every incarnation of him, he utilizes his famous Jingu Staff as his weapon. In order to be released from confinement by Kiyomori, Sun Wukong fights for the Orochi army.
  • Himiko[2] was the ancient Japanese shaman queen known for her relationship with the Kingdom of Wei of China. She utilizes a set of energy-firing Dogu dolls. She has a sister-like relationship with Da Ji and both are very protective of each other.
  • Orochi X (Shin Orochi in Japanese version) is the revived form of Orochi. Having been revived by Kiyomori Taira and Da Ji, this new form of Orochi is more powerful and evil than before. He utilizes his same scythe as his first form, but has a more powerful moveset.

There are also two characters, Dodomeki and Gyuki, that are playable only in Survival and VS modes only. They are modeled after two new classes of Orochi generic generals. Dodomeki is a speed-type character that shares a similar moveset to Kotaro Fuma, while Gyuki is a power-type character that possess a unique moveset.

* Denotes new characters to the series.

** Denotes new characters added through ports.

Bold denotes default characters.

ShuWeiWuOther 1Other 2Samurai 1Samurai 2Samurai 3
Guan PingCao CaoDa QiaoDiao ChanDa JiGoemon IshikawaHanzō HattoriGinchiyo Tachibana
Guan YuCao PiGan NingDong ZhuoDodomeki*Kenshin UesugiHideyoshi ToyotomiGracia
Huang ZhongCao RenHuang GaiLu BuFu XiKeiji MaedaIeyasu TokugawaKanetsugu Naoe
Jiang WeiDian WeiLing TongMeng HuoGyuki*KunoichiInaKatsuie Shibata
Liu BeiPang DeLu MengYuan ShaoHimiko*Magoichi SaikaMasamune DateKojirō Sasaki
Ma ChaoSima YiLu XunZhang JiaoKiyomori Taira*Mitsuhide AkechiMitsunari IshidaKotarō Fūma
Pang TongXiahou DunSun CeZhu RongNu WaNobunaga OdaNagamasa AzaiMotochika Chōsokabe
Wei YanXiahou YuanSun JianZuo CiOrochiOichiMusashi Miyamoto
Xing CaiXu HuangSun QuanOrochi X*OkuniRanmaru MoriNene
Yue YingXu ZhuSun Shang XiangSun Wukong*Shingen TakedaSakon ShimaToshiie Maeda
Zhang FeiZhang HeTaishi CiTaigong Wang*Yukimura SanadaTadakatsu HondaYoshihiro Shimazu
Zhao YunZhang LiaoXiao QiaoYoshitsune Minamoto*Yoshimoto Imagawa
Zhuge LiangZhen JiZhou Tai
Zhou Yu

Gameplay[edit]

In addition to the Story, Free and Gallery Modes from the first game, there are other new modes of gameplay:

  • New Weapon Upgrades and Fusions is a feature introduced in the first Warriors Orochi, upgrading and modifying weapons has been given a new twist by fulfilling the requirement for a much better skill imbued on a weapon.
  • Treasure Hunt Side Quest' In addition to normal game objectives and missions on each map, hidden Treasures are placed on each map. Each map has different hidden Treasures.
  • Versus mode' A feature from Dynasty Warriors 4 and the original Samurai Warriors, Versus Mode pits two players against each other in four separate modes. Players can select teams of three characters different from each other. This mode pits two players against each other in a traditional fighting game (which the very first Dynasty Warriors is). Tag Team gives each player three characters as a team, while Elimination gives players one character each.
  • Tower: The objective of this game mode is to knock out more enemies than the opponent.
  • Steeple Chase resembles a traditional arcade style racing game. Two players ride horses and race to the finish line. Items are available in-game to give players added abilities.
  • Survival mode follows the same concepts of Tag Team. The difference is the number of computer opponents is infinite.
  • In the all-new Dream Mode, players can select three of the available 92 characters in this game and play through a special scenario tailored to the chosen team. None of the characters that appear outside the Three Kingdoms and Sengoku periods are part of any teams. There are 28 stages total.

Twenty new stages are included in the sequel. Most of the stages were brought over from Dynasty Warriors 5: Xtreme Legends and Samurai Warriors 2 Xtreme Legends. Most, if not all, stages from the first Warriors Orochi return in the stories, while others are used in Dream Mode stages.

Unlike the first game's character palette swaps, Warriors Orochi 2 features different costumes for each character. Each character has three costumes; the same 2 palette swap costumes as in the first game return, and a different costume that is either their Dynasty Warriors 4 costume or their Samurai Warriors costume (with the exceptions of Oichi and Masamune Date). Characters that debuted after Dynasty Warriors 4 or the original Samurai Warriors have new alternate costumes entirely. To unlock these 3rd costumes, the characters must have their proficiency at level 10.

To promote Dynasty Warriors: Strikeforce, the PSP version of Warriors Orochi 2 features the Musou Awakening forms of Zhao Yun, Xiahou Dun and Sun Shang Xiang as usable costumes, unlocked by completing the story modes.

The North American, European and Taiwan releases have additional features exclusively to the PSP version of the game. These features include the addition of the Japanese voices, an installation to the Memory Stick Duo to decrease load times, and additional characters, such as Benkei and San Zang, and contents from the unreleased Musou Orochi Z which KOEI announced would not be released outside Japan.[5]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PSP) 58.75%[6]
(PS2) 54.17%[7]
(X360) 44.64%[8]
Metacritic(PSP) 56/100[9]
(PS2) 52/100[10]
(X360) 44/100[11]
Review scores
PublicationScore
Destructoid(PSP) 6.5/10[12]
(X360) 2/10[13]
Famitsu34/40[14]
Game RevolutionC−[15]
GameSpot4/10[16][17]
GameZone(PSP) 7/10[18]
(PS2) 5.5/10[19]
(X360) 4.8/10[20]
IGN(PSP) 5.2/10[21]
(PS2) 4.5/10[22]
(X360) 4/10[23]
OXM (US)5.5/10[24]
PALGN4.5/10[25]
PSM[26]
TeamXbox5.8/10[27]

Warriors Orochi 2Adharam madhuram lyrics. was met with very mixed to negative reception. GameRankings and Metacritic gave it a score of 58.75% and 56 out of 100 for the PSP version;[6][9] 54.17% and 52 out of 100 for the PlayStation 2 version;[7][10] and 44.64% and 44 out of 100 for the Xbox 360 version.[8][11]

As of July 9, 2008, the game has sold 946,131 copies in Japan, according to Famitsu,[28][29] which also gave the Xbox 360 version a score of 8, 9, 8, and 9, up to a total of 34 out of 40.[14]

References[edit]

  1. ^Official English Website
  2. ^ abcdefghOfficial Musou Orochi Maou Sairin Website
  3. ^ abKOEI Warriors Fansite
  4. ^'Koei Co. Ltd - Warriors Orochi 2'. May 21, 2008.
  5. ^Spencer (June 9, 2009). 'Koei Cancels Warriors Orochi Z For North America'. Siliconera.
  6. ^ ab'Warriors Orochi 2 for PSP'. GameRankings. Retrieved August 10, 2014.
  7. ^ ab'Warriors Orochi 2 for PlayStation 2'. GameRankings. Retrieved August 10, 2014.
  8. ^ ab'Warrios Orochi 2 for Xbox 360'. GameRankings. Retrieved August 10, 2014.
  9. ^ ab'Warriors Orochi 2 for PSP Reviews'. Metacritic. Retrieved August 10, 2014.
  10. ^ ab'Warriors Orochi 2 for PlayStation 2 Reviews'. Metacritic. Retrieved August 10, 2014.
  11. ^ ab'Warriors Orochi 2 for Xbox 360 Reviews'. Metacritic. Retrieved August 10, 2014.
  12. ^Sterling, Jim (August 30, 2009). 'Review: Warriors Orochi 2 (PSP)'. Destructoid. Retrieved August 11, 2014.
  13. ^Sterling, Jim (September 18, 2008). 'Destructoid review: Warriors Orochi 2 (X360)'. Destructoid. Retrieved August 11, 2014.
  14. ^ abAndreas-Sword (September 8, 2008). 'WARRIORS OROCHI 2 - Famitsu Xbox 360 gives= (8/9/8/9) - (34/40)'. GameFAQs. Retrieved August 11, 2014.
  15. ^Tan, Nick (August 25, 2009). 'Warriors Orochi 2 Review (PSP)'. Game Revolution. Retrieved August 11, 2014.
  16. ^Petit, Carolyn (September 26, 2008). 'Warriors Orochi 2 Review'. GameSpot. Retrieved August 11, 2014.
  17. ^Petit, Carolyn (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. GameSpot. Retrieved August 11, 2014.
  18. ^Sandoval, Angelina (August 25, 2009). 'Wariors Orochi 2 - PSP - Review'. GameZone. Archived from the original on August 28, 2009. Retrieved August 11, 2014.
  19. ^Sandoval, Angelina (September 22, 2008). 'Warriors Orochi 2 - PS2 - Review'. GameZone. Archived from the original on September 26, 2008. Retrieved August 11, 2014.
  20. ^Grabowski, Dakota (September 30, 2008). 'Warriors Orochi 2 - 360 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved August 11, 2014.
  21. ^Clements, Ryan (September 3, 2009). 'Warriors Orochi 2 Review (PSP)'. IGN. Retrieved August 11, 2014.
  22. ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (PS2)'. IGN. Retrieved August 11, 2014.
  23. ^Clements, Ryan (September 25, 2008). 'Warriors Orochi 2 Review (X360)'. IGN. Retrieved August 11, 2014.
  24. ^Lewis, Cameron (November 2008). 'Warriors Orochi 2'. Official Xbox Magazine: 76. Archived from the original on December 16, 2010. Retrieved August 11, 2014.
  25. ^Ellis, Kimberley (January 18, 2009). 'Warriors Orochi 2 Review - Xbox 360 Review'. PALGN. Archived from the original on February 17, 2009. Retrieved August 11, 2014.
  26. ^'Review: Warriors Orochi 2 (PS2)'. PlayStation: The Official Magazine: 92. December 2008.
  27. ^Nardozzi, Dale (October 6, 2008). 'Warriors Orochi 2 Review (Xbox 360)'. TeamXbox. Archived from the original on January 12, 2011. Retrieved August 11, 2014.
  28. ^Famitsu, volume 1020
  29. ^'Sony PS2 Japanese Ranking'. Japan Game Charts. July 30, 2008. Archived from the original on July 30, 2008. Retrieved August 10, 2014.

External links[edit]

  • Official Warriors Orochi 2 website(in English)
  • Official Musou Orochi - Maou Sairin website(in Japanese)
  • Koei Warriors - Musou Orochi - Maou Sairin section(in English)
  • Warriors Orochi 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warriors_Orochi_2&oldid=869925047'

Dynasty Warriors and Samurai Warriors are back for the 4th time, bringing back classic the “Warriors” gameplay along with a few changes and additions to the true and tried formula.

Steam: Released
PS4: Released
Switch: Released
Type: Single-player, Multiplayer
Genre: RPG, Action
Developer: Koei Tecmo
Publisher: Koei Tecmo
Release date: 20 Oct, 2018

A return to the basics after Dynasty Warriors 9

It has been quite some time since the last crossover between Dynasty Warriors and Samurai Warriors, Omega Force’s marquee titles. Dynasty Warriors representing the famous “The romance of three kingdoms” and Samurai Warriors the “Sengoku”-era that started with the famous historic figure of Oda Nobunaga.
This year we finally got a real current-gen release of Warriors Orochi that keeps continuing the story.

The test machines

1. A Microsoft Surface Pro 2 with an i5-4300 with integrated graphics card and 8 GB RAM.
By putting the game to SubHD and the lowest settings it’s possible to reach a more or less playable 30fps with occasional framerate dips when a few things are on the screen.

Grunts loose their faces when graphic settings are set to low.

2. A PC with i7-6700, 12GB RAM and GeForce GTX 1060 3 GB
Everything at high at HD runs below 60 fps but still above 30 fps. Supposedly the performance was improved with further patches. Unfortunately, due to certain circumstances, I couldn’t test it. Impression: It seems like the game works well when scaling down, but becomes really resource hungry when increasing the fidelity.

The Story

For some reason, Olympus Zeus has found interest in the prior struggles of the united front between these two mighty forces and has seemingly put them back together again for unknown reasons. As both sides are finding themselves in an unfamiliar world, a struggle immediately starts. The initial Samurai Warrior trio immediately finds themselves on a battlefield and decide to put an end to it. As they defeat opponents, more of the cast from different factions join their cause to find a way out of the current situation. Even though all of them have forgotten their prior entanglements from the predecessor games, they soon find each other familiar and start to work together.
The story is presented in fully voiced text-based talks, conversations mid-mission or in pre-rendered scenes.

Do not pursue Lu Bu, except this time.

Each character also has their own relationship gauge. Once filled, you can unlock short conversations with other characters, adding some nice interaction between characters usually not possible in their respective games.

Dynasty meets Samurai. Some characters have affinity with others resulting in additional interactions.

Warriors Orochi 4 Unlocks

The Controls (Gamepad)

LT/RT = Character switch
L = Blocking and recovery from knockdowns
R + X/Y= Magic
R + B = Unique Magic, requires 1 Musou gauge and full magic
R + A = Summon horse
X = Light attack
Y = Hyper/Charge attack
A = Jump
B = Musou attack, requires full Musou gauge (2 bar)
R3 = Rage

Though the controls are the same for Dynasty and Samurai Warriors characters, there are slight differences between them.

Samurai Warriors:
Characters from Samurai Warriors have Hyper attacks in addition to charge attacks that are used within a combo. By starting your attack with a hyper attack your character lunges forward for an attack, it works kind of the same as with the light attacks and has sequence enders too by using the light attack. The caveat is that you get repelled when it gets blocked, leaving you vulnerable to attacks. Most Musou attacks start with small attacks first and then end in a big blow. Rage Musou are usually are just a big attack.

Dynasty Warriors:
Don’t have Hyper attacks and are limited to light attack sequences and charge attack enders. All of them have at least two moves with a second ender attack signaled by a golden glow that those special attacks are being used. A few characters also have special characteristics such as a burning sword for Sun Quan. They also have two base Musou attacks one on the ground and the second one in the air. Both are big attacks. In Rage, it becomes closer to the classic Musou. The longer you hold it the longer the attack sequence becomes and changes even with increased defeated enemies and ends in a big blow.

The Gameplay

Multiplayer

Before we get into the nitty-gritty of the gameplay, I’d like to mention that the story has both online and local co-op. The local co-op has no restrictions and is played in split-screen. Unfortunately, I saw no option for a dual screen setup to offset it.

For online co-op, I wasn’t able to test it due to not being able to find other players. But it’s known that you can’t progress together like in local co-op. One player has to unlock the missions beforehand.

There is also a brand new 3v3 competitive mode akin to taking bases. Instead of 3 characters, you’re limited to 2. It’s an entirely separate mode with a different progression system. Unfortunately, I wasn’t able to test as well because of the lack of players and was only able to play the tutorial. Here’s an introductory trailer to it though: https://youtu.be/yK7-lXZLFQA

Story Mode

This is where the real meat lies. Here you can form teams, level up your heroes and equip them with weapons and more. Along with it comes an overarching Story tying everything together.

There are 3 classes with each their own unified skill tree.

Preparing for battle

Once you are finished with your preparations you can sortie your line up. But before that, it might be a good idea to take a look at your next mission first. This is because each mission has an elite team where the characters gain more EXP, which gives you an incentive to deviate from your favorite team and try out the vast cast with benefits. By changing your team there are a lot of things to watch out for since there are quite a variety of things to prepare.

The preparation screen is split into different sub-menus, some are unlocked as you progress through the story. There you can create teams consisting of three on-the-field members and four support members that can passively increase your stats or support you with defensive attacks on hit. Weapons you got as spoils from the battle can also be equipped here.

Additionally, there are upgrade options for characters and weapons. By finishing battles you can earn Growth Points and Gems. Growth Points are exclusively used to level up characters, while the latter is used for camp upgrades, weapon customization, buying weapon attributes, etc. and sending a team to training. The camp upgrades can offer various benefits, such as stat increases or an increase of the prizes post-battle. Weapons can be dismantled to extract their attributes or sold for gems.

Battle chess online. Digitized sound is utilized in the DOS version for all battle sound effects and is. Battle Chess could be played against a human opponent (by hotseat, or by null. 6/9/2018 ClassicReload.com users can now view the Discord users online.

As a curiosity, the first upgrade for the camp is actually just a Gallery where you can read up on the story of past games, already revealed scenes, a model viewer and more.

There’s no issue if you have forgotten about a mechanic because there’s a tutorial within the settings tab where you can read up everything again.
Another nice thing is that each character has a familiarity bar and by filling them up, you can unlock interactions between characters showing a little bit more of each character’s personality.

The pink hearts show that character interactions are available.

Onto the battlefield

Prep screen
In here you can see the map, both your own and the opposing forces, and the placement of the generals. Each mission has their own three extra objectives that give out good first-time rewards and can be marked here. Once you are ready, you will get to a load screen where you can choose some music for your upcoming battle.

The gameplay flow on the battlefield
Apk blocklauncher. The “team of three” mechanic makes its return and you’re free to switch between them as long as you’re not at the receiving end of an attack. Inactive members gradually recover life and musou. Once you’re on the field, it’s a simple matter of deciding how to approach your victory conditions and prevent the loss conditions from happening. Mostly it’s just about defeating specific enemies and keep allied units from losing.

There are 3 additional challenges that you can fulfill for extra benefits, like defeating a specific amount of enemies with magic for additional gems. They are repeatable, but there is a special first-time reward for completing the challenges. The first missions can be easy, but the further it goes the more challenging it might become. There are a variety of maps, but not every battle has an individual one. Some maps return under different settings.

The Battlesystem

Every character has their own sequence of attacks and can be seen on the provided move-list in the menus. The most basic ones start with light attacks and end them with charge attacks. Depending on when the charge attack is applied, a different sequence ender will be used. By using character switch within a combo adds a tornado attack that helps you to continue your onslaught with the next character.
The Musou attack requires 2 Musou bars. Unleash an invincible and devastating attack at any time as long as you are standing. Series veterans will feel right at home.

Not exactly new, there is an updated system on how to get Rage. At later stages, Chaos Origin (ghost-like enemy) appear on stages and are close to impervious to physical attacks. If you kill them at a combo count of at least 300 you get a special consumable, which immediately gives you the ability to activate the Rage mode. It’s important to note that your characters Musou will completely refill on activation. Not only does your character get buffed, but you also get a new Musou attack. Once you use it, your rage will immediately run out.

Charge Magic ends the combo and releases a strong attack.

Magic and Deification the newest additions

New in Warriors Orochi 4 are the magic attacks. Unlike the Musou gauge, the magic gauge is constantly replenishing itself with light attacks depleting about 1/8th and strong attacks take the full amount. The heavy magic attacks do more damage depending on your current combo count and cuts it short, so it can take a bit of consideration on when to use it.
All characters have their own assigned magic attacks, though it’s not 100% individual and some characters share the same basic magic attacks. The magic attacks can be used close to anytime while you are attacking, making it a powerful tool. You’re not the only one with this new type of attack though, opponents can use them too. However, they take a little bit longer and you can intercept their casting with your own magic which results in a blast doing AoE damage. To make it a little bit more strategic, there are also “nails” spread across the stage where your magic gauge refills at a fast speed as long as you put it out with the R button and stay in its vicinity.

Unique Magic are the equivalent of Musou Attacks but utilizes magic.

Unique Magic (NEW)

Warriors Orochi 4 Special Teams

This requires a full Magic gauge and 1 bar of Musou to unleash a magic supported Musou attack. As with heavy magic attacks, the Unique Magic cuts of the combo get stronger at specific combo counts.

Combinations

Unity Magic summons both active and support teams to unleash a devastating attack.

Unity Magic (NEW)

This fills up by defeating enemies with magic. When full, you can unleash an ultimate attack that utilizes all the characters in your team, including the four support characters. It has a sizeable blast range and turns defeated enemies into gems.

Deification (NEW)

Specific characters transform themselves into a new form that supplies them with infinite magic when activating Rage. The Deification has its own timer and is not tied to Rage outside of activation.

Better rank increases the rewarded gems and growth points.

Post-battle results

Every mission also has their own grading for time and defeated enemies with a maximum of rank S. The higher the rank the higher the rewards multiplier. If you have gotten a lower rank, the requirement for the next rank will be shown under your current numbers. After that, you can take a look at your spoils of war consisting of weapons and attributes that can be used for weapon customization.

Gameplay Summary
The Orochi Warriors gameplay is present with a few changes, the biggest one being the magic. Just like its predecessor, the fighting is a lot more fluid by integrating magic and character swaps into your repertoire. It’s fun in a simple kind of way that requires time and resource management along with the fighting action. The difficulty slowly ramps up as you progress, to the point where it becomes rather impossible for the elite units to meet the level recommendation as level ups are getting more costly and the Growth Point gain cannot keep up. However, you can level up characters by sending them to training.

Looking at the fighting aspect, a personal gripe might be the new magic weapons as they do not feel balanced at all. Some feel really strong while others are worth a head scratch, this can limit the usability of the characters as it’s fixed for each of them. Occasionally, a special enemy called Hundun can appear at random in already finished missions and this comes with a newly fixed difficulty called Pandemonium. It’s extra difficult, your characters do not regenerate when they are tagged out and enemies around it are extra buffed up. The additional three challenges also get increasingly difficult which can result in a need to revisit past battles just to complete them for the extra rewards. Considering this, and being able to choose between difficulties, the huge amount of unlockable characters and story missions offer a quite a big large amount of playtime if you’re a completionist.

Graphics and Sound

At first glance, the graphics are of average quality. Considering that the game is based around fighting large amounts of enemies at once it becomes clear that it looks good for what it sets out to do. Musou attacks are quite nice to look at with the cinematic camera. Seeing your team of 7 line up when using Unity Magic is also a nice touch. Admittedly, even on the lowest settings on a Surface Pro 2, it looks quite good.

The music works great as background music and keeps the player pumped up and fits the game well enough, there are also recurring soundtracks from the older games such as “Dynasty Meets Samurai”. All story sections are fully voiced in Japanese adding a little bit more personality to the characters.

Verdict

Warriors Orochi 4 is a good sequel to Warriors Orochi 3, though it lacks guest characters. It still boasts a huge cast with each character having their own attacks. This shows it’s a game with a lot of content to play around. 100%ing the game will take quite some time considering the amount of content it offers with 100+ characters to play, though being able to send teams of three to train for a paltry amount of gems helps out quite a bit. For fans of the series, it’s a safe bet that doesn’t stray off the formula like Dynasty Warriors 9. Newcomers can look forward to a fully packed game that includes short summaries of the prior games, so everybody can enjoy its continuation of the story. Overall it’s a solid package that can be enjoyed in both Local and Online Co-op, with the latter having the before mentioned caveats. All things considered, it’s a clearly in the realms of Save, though people who dislike a repetitive gameplay loop might want to wait for a sale before jumping in and giving it a try.

Play Progress: At the time of this review, I am still continuing my playthrough. My current progress after at least 20-30 hours estimated at about 60% give or take, including side missions and excluding character relationships.